AI Insights · Timothy · October 2021
Top 5 Tycoon Games on iOS in Germany Q3 2021
Discover how the top 5 Tycoon games performed on iOS in Germany during Q3 2021, with insights into their weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Tycoon games on iOS in Germany demonstrated varied performance across key metrics like weekly downloads, revenue, and active users. Data provided by Sensor Tower offers a detailed look at the trends for these popular games.
Hay Day from Supercell saw fluctuations in weekly revenue, starting at $232K in late June and experiencing a low of around $100K mid-July, before rebounding to $188K by the end of September. Weekly downloads were relatively stable, ranging from approximately 11K to 22K, while active users declined from 416K to about 334K over the quarter.
Township by Playrix displayed an interesting trend in weekly revenue. It started the quarter at about $77K, peaked at $150K in late August, and ended at approximately $122K in late September. Weekly downloads showed a similar upward trend, increasing from around 6K to 16K. Active users hovered around 49K to 53K, with a notable peak of 53K in the final week of September.
Klondike Adventures: Farm Game from VIZOR APPS LTD had a steady weekly revenue, generally fluctuating between $35K and $58K. Downloads, however, saw a decline from 2.5K in late June to about 1.4K by the end of September. Active users were relatively stable, starting at 21K and ending at around 18K.
Family Island — Farming game by Melsoft showed a consistent increase in weekly revenue, starting from $36K in late June and peaking at $49K in mid-September. Downloads were varied, with a low of 773 in late August and a high of 5.5K in mid-September. Active users increased from 9.5K to 11.6K over the quarter.
Lastly, Family Farm Adventure by Century Games Pte. Ltd. exhibited strong growth in both revenue and downloads. Weekly revenue climbed from $19K in late June to $51K in mid-September. Downloads also saw an upward trend, rising from 6K to 15K by the end of the quarter. Active users increased significantly from 20K to 42K.
For more detailed insights and analysis, visit Sensor Tower.